Tag: EEVEE

  • 2025.bpy4_lorenz

    2025.bpy4_lorenz

    A few weeks ago I was using Blender API bpy code to help me create some interesting curved lines. The Lorenz Attractor was a satisfying quick win and served as a proof of concept for creating more complex objects.

    https://www.google.com/search?q=wiki+lorenz+attractor

    After generating a curve with default parameters, the next relatively quick win was creating video showing what it would look like to go on a ride of it, because why not?!

    The Lorenz Attractor as a ride:

    The Lorenz Attractor curve with basic parameters:

    The Lorenz Attractor curve with dynamic parameters:

    The Lorenz Attractor with artistic license:

  • 2025.int3

    2025.int3

    This is another revisit of the Lineseed idea (starting in 2022 and earlier). Lineseed features bold black lines over a white background. The eight images here are keyframes from a short video loop of a flight through the generator object.

    This Lineseed revisit is probably my most efficient generator idea of this sort. Each line source is a mostly round icosphere with 42 corners, and a line particle emitted from each corner. Those icospheres are in turn emitted by a larger icosphere. The result is a lot of black lines that emerge into a symmetrical pattern. Both, the small and the big icospheres operate with parameters, so everything in the scene can be experimented on by changing numerical values. The generated outcome is limited by available time and compute power. The only manual design in this scene is the camera placement, but even that was limited to a simple movement along a single axis.

  • 2023 Node Ribbons

    2023 Node Ribbons

    Over the New Year break, I experimented with geometry node spirals and sound design.

    The video loop was rendered in Blender EEVEE. The sound track was designed in Ardour, and probably a spagetti of connections with ZynAddSubFX via Patchance which does not save well in its entirety so I’m not that sure since the time when I worked on it.

  • 2023 Node City Sunset

    2023 Node City Sunset

    I found this cityscape that I designed earlier in 2023. It just needed a bit of work to set the mood and be able to get some decent images rendered.

  • 2022 gCRays

    2022 gCRays

    Blender geometry nodes make generating arrays of objects relatively quick. Compositing nodes add that extra wow to the whole scene. Applying both make generating colourful video clips a breeze.

  • 2022 astroturf green spaces

    2022 astroturf green spaces

    This was an experiment in generating a simplified scape from cubes. As the project developed it ended up looking like a street scape.

    The aha moment was adding a variation to the monotony, by way of a rainbow mimicking central intersection. Incidentally, I would have borrowed the idea from something I had seen.