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Category: ig
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2023 Node Ribbons
Over the New Year break, I experimented with geometry node spirals and sound design.
The video loop was rendered in Blender EEVEE. The sound track was designed in Ardour, and probably a spagetti of connections with ZynAddSubFX via Patchance which does not save well in its entirety so I’m not that sure since the time when I worked on it.
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2022 astroturf green spaces
This was an experiment in generating a simplified scape from cubes. As the project developed it ended up looking like a street scape.
The aha moment was adding a variation to the monotony, by way of a rainbow mimicking central intersection. Incidentally, I would have borrowed the idea from something I had seen.
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2024 More with prismsÂ
Here are a few more renders of glass. The glass material shows a colour spectrum attempting to mimic a prism. Unfortunately there is a quirk.
For each of the rainbow colours that we normally associate with a prism colour dispersion (red, orange, yellow, green, cyane, blue, and violet), I had to use a separate IOR (Index of Refraction). The problem is that a natural colour spectrum is continuous, rather than made of a set of seven colours, so it looks a bit different to what would normally be expected. The resulting effect is a bit hyperreal, but still fun.
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2023 Node City Sunset
I found this cityscape that I designed earlier in 2023. It just needed a bit of work to set the mood and be able to get some decent images rendered.